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| "INTRO" |
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| pg.
01 |
front / back cover |
| pg.
02-03 |
precautions, contents |
| top |
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"OPENING STORY" |
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| pg.
04-05 |
storyline accompanied by artwork |
| pg.
06-07 |
storyline (continued) accompanied by artwork |
| top |
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"AT BEGINNING" |
...basic concepts
from game explained |
| pg.
08-09 |
overall universe map, conquering stages
and rankings |
| pg.
10-11 |
flowchart tracking progression
through a stage
[ 1 = start -->
6 = win / 9 = loss ] |
| pg.
12-13 |
shift and attack commands,
info displayed during battle scenes |
| pg.
14-15 |
three weapon classes: BEAM
(laser gun), NORMAL (hand-to-hand
combat with
sword, mace, etc.), MISSILE (powerful
indirect attack with range of 2+ hexes) |
| pg.
16-17 |
illustration of ranges for B
, N , M
weapons |
| pg.
18-19 |
Zone of Control
(ZOC) defined,
Space Dock (DOC) (you can only unload
troops on certain types of terrain) |
| top |
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"HOW TO PLAY" |
...explanation of menus & commands |
| pg.
20-21 |
control pad, starting a new
campaign, saving/continuing a campaign |
| pg.
22-23 |
main map/battle scene data
explained, shift command, unloading space dock |
| pg.
24-25 |
unloading cargo from CR and CV
(troop transporters), CHU transformation
(robot <-> plane), rocket
boosters (!!??) |
| pg.
26-27 |
How to attack
with BEAM
(laser gun), NORMAL (hand-to-hand
combat with
sword, mace, etc.), and MISSILE (powerful
indirect attack with range of 2+ hexes) |
| pg.
28-29 |
guide and
end turn commands, saving/continuing game in progress |
| top |
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| "UNIT
DATA" |
...weapon
guide (specifications for all military units ) |
| pg.
30-31 |
HUB-01 Mars, HU-NN7 Titan |
| pg.
32-33 |
HU-AX45 Talus,
HU-M34 Medusa, CHU-03F/R Athena |
| pg.
34-35 |
FS-41 Lobster,
FFA-81 Crane, FB-97 Brontes |
| pg.
36-37 |
CUB-06 Gunner,
CUN-42 Sniper, CUM-7 Launcher, SBBW-4 Wisp |
| pg.
38-39 |
SG-DR10 Dragon,
SG-HY7 Hydra, SG-RA4 Rahab, CR-1 Crab I |
| pg.
40-41 |
BB-04 Tiamat,
BB-AII
Asura II, BB-MM4 Neodenz, BB-V3 Hastur |
| pg.
42-43 |
SCG-MB1 Hannibal,
SCG-BM Regulus, SCG-AX Corvus |
| pg.
44-45 |
DDG-BB7 Fenrir,
DDG-MN6 Hellhound, DDG-AX9 Grant, MSP-21 Abaddon |
| pg.
46-47 |
CV-MN2 Iris, CV-B44 Artemis,
CV-C8 Selene |
| pg.
48-49 |
CV-CHX Siren, FOR-TY1
Solomon, FOR-TY2 Caltago |
| pg.
50-51 |
FOR-TY4 Goliath, DOC-TY3
Pergamino, CT-TYX6 Brain |
| pg.
52-53 |
Fifteen different types of
terrain and their effect on B ,
N , and M
weapons |
| top |
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"SPECIAL
ADVICE" |
...tactics and advice for improving your
strategy |
| pg.
54-55 |
terrain boosts defense |
| pg.
56-57 |
experienced units have advantage
in battle, surround enemies |
| pg.
58-59 |
N
(i.e. swords) can trump B
(guns), utilize ZOC in your defensive strategy |
| top |
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| "UNIT
TABLE" |
...useful tables summarizing terrain and weapon
data |
| pg.
60-61 |
rankings, unit
by terrain
table, weapon by terrain table |
| pg.
62-63 |
huge table summarizing unit and
weapon data (allows for easy comparisons) |
| top |
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NOTE: |
The page scans may take a long time to download, since they are large
files (80-120K). |
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