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01. |
"HU" = "HARD UNIT"
(MECHs)
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HUB-01
Mars
O.K., here is the standard grunt soldier.
N: sword
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HU-AX45
Talus
Pitiful with rifle but truly masterful with a saber. Talus dominate
hand-to-hand melees, but they will be slaughtered otherwise.
B: lame rifle
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HU-NN7
Titan
N: long range attack 2-3 hexes away, but can't hit targets on
rough terrain (15%-rocks-or higher).
N: "triangle" weapon used for hand-to-hand
melees. |
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HU-M34
Medusa
M:
N: Mace |
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02. |
"CHU" =
"CHANGE HARD UNIT"
(transforming MECH)
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CHU-03F
Athena
"F" is the
"fighter plane"
mode for Athena, so it has
high shifting (9) and very
powerful missile attack.
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CHU-03R
Athena
"R" is the
"robot" mode for Athena.
Note: Athena is significantly slower (4 vs. 9) when operating as a
MECH.
Monitor adds, "However, CHU-03R has special rifle attack range of 2, thus it is better to put them behind something else. Despite this, it’s still a very strong mecha ." |
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03. |
"FF" = "FLY FIGHTER"
(fighter planes) |
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FS-41
Lobster
Great speed & firepower, but armor is paper thin. |
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FFA-81
Crane
Also fast, but with better defense and more versatile
weapon options.
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04. |
"FB" = "FLY BOMBER"
(bomber plane) |
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FB-97
Brontes
Brontes has useless guns, but behold its' "Warhead of Death"--one
of the deadliest weapons. However, you can only carry one warhead in your payload.
Until you replenish your payload at a space dock, you'll be stuck with your peashooter. |
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SPECIAL SHIFTING:
Brontes has the
unique ability to SHIFT +
ATTACK + SHIFT AGAIN in one turn. After deploying warhead, shifting increases
dramatically --from 7 to 12-- since you're not lugging around the
warhead--this allows for a hasty retreat
(ideally, you should retreat to factory to reload warhead).
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Monitor adds, "Brontes (FB-97). I’ve capped a picture of it after “bombardment” – the special move it has. You can see there’s no change in its appearance, but have some changes in its ability. I should make it clear that it can do the Shift-Attack-Shift only when it uses its Bombardment option. Normal attacks don’t have this advantage. Also, the total shifting of the special shifting is 10 – I mean, for example, if you moved 7 units to bomb the target, then you’ll have only 3 more units for shifting. Beware of it – you don’t want your plane to stay there after bombing." |
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05. |
"SBB" =
"SPACE BB"
(space mines) |
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SBBW-4
Wisp
Basically, mines thwart opponent's progress. A commendable defense
of 80 means SBBW-4 can't be dismissed too easilly. |
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Yes, this is the only type of mine in the
entire game. Enjoy!
Monitor adds, "Wisp (SBBW-4). Just to make sure you know that it can’t explode and hurt other units. It can just hinder enemies’ movement. (I think you know that weapons can only move 1 unit when an enemy is aside.)" |
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06. |
"CU"
= "CANNON UNIT"
( long-range, flying |
cannons ) |
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CUB-6
Gunner
Long Range Laser Cannon
(cannot attack adjacent hexes)
Monitor adds, "Gunner (CUB-6), the long-ranged beam cannon. Can only attack the hard units, fighters, space mines, cannons and carriers. Cannot attack after shifting." |
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CUN-42
Sniper
Long Range ? Cannon
(cannot attack adjacent hexes)
Monitor adds, "Sniper (CUN-42), the long-ranged rail-gun (N - normal) cannon. Similar to Gunner, but can only attack units that Gunner cannot attack." |
CUM-7
Launcher
This CU posseses the best
defense (40) of the lot.
Monitor adds, "Launcher (CUM-7), the long-ranged missile launcher. With a range of 2~5, as well as impressive power and missile attacks for all kinds of enemies, it should be treasured. Ahh, one point to note: Missile (M) long-ranged attacks can wind through obstacles and hit the units behind the obstacles, while rail-gun (N) and beam (B) cannot. N and B are “straight line weapons”, while M is the curve.)"
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07. |
"SG"
= "STAY GUN"
(long-range, land-based |
cannons) |
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SG-DR10
Dragon
Immobile. Pitiful defense.
Protect this unit well, for it can unleash deadly indirect attacks from a
great distance (2-7 hexes). |
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SG-HY7
Hydra
Immobile. Pitiful defense. Protect
this unit well, for it can unleash deadly indirect attacks from a great
distance (2-6 hexes). |
SG-RA4
Rahab
Unlike the other SG, Rahab is
mobile and incredibly fast (10). But when it comes to defense, Rahab
is just like its brethren--pitiful.
Monitor adds, "Rahab (SG-RA4), a deadly mobile weapon. 2~5 range for HU and fighters and so, but only 2~4 range for cruisers and battleships. It can only run on rails – the blue or red lines located on the grey deck." |
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08. |
"CR"
= "CARRIER"
(troop transport) |
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CR-1
Crab I
Crab is essential for swiftly
transporting IMMOBILE (i.e. SBBW-4
Wisp) and SLOW
(i.e. HU-AX45
Talus) units. Crab has paper
thin armor, however, so avoid battles at all cost--otherwise these
valuable transport craft will pop like balloons.
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LOADING:
place cursor on unit you wish
to transport, select "shift" from the command menu, & select
Crab I as your final destination. Your unit is now cargo
aboard the troop transport.
UNLOADING: to unload cargo (after shifting), you must select the third
from left button in command menu.
Monitor adds, "Crab I (CR-1) can attack (although pitiful) when unloaded, but can’t attack if loaded (as shown in screenshot)."
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09. |
"BB"
= "BATTLESHIP"
(space battleships) |
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BB-04
Tiamat
H.P. 48 Defense: 35
Monitor adds, "Tiamat (BB-04) is a standard battleship. Although it moves a little bit slow (only 4), but can be compensated by 2~5 range."
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BB-MM4
Neodenz
H.P.: 60 Defense: 70Super-slow
(3), but watch out for the killer indirect attack via missiles! superb
defense and high HP makes this a formidable opponent.
Monitor adds,"Neodenz (BB-MM4) is like a killer shark – both in its appearance and its attack. But notice that it can only attack other battleships. In other words, an effective way to get rid of them is to wrap it with Hus – it has no way to attack Hus!"
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BB-AII
Asura II
H.P.: 36 Defense: 50
Monitor adds, "Asura II (BB-AII) has standard shifting of 5. It has quite impressive attacks, but its HP is lower than normal (36 only). Keep away from the bombers."
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BB-V3
HasturH.P.:
40 Defense: 20
The fastest BB (6), but as a result it is also the weakest craft in this
class.
Monitor adds, "Hastur (BB-V3) is special, all it has are indirect attacks – 2 for HUs, and 2~4 for battleships. Sorry, but it can only be used by the enemy. Notice that it can also carry HUs like the CVs do."
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10. |
"CG" = "CRUISER GIANT"
(space cruisers) |
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SCG-MB1
Hannibal
H.P.: 24 Defense: 40
Monitor adds, "Hannibal (SCG-MB1) is a very, very standard cruiser, and has little to say. It’s specified for attacking battleships."
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SCG-AX
Corvus
H.P.: 24 Defense: 55
Monitor adds, "Corvus (SCG-AX) is quite a nightmare… Defense of 55, attacks like rifle for HUs (70 attack), indirect cannon for battleships (80), and claws for hand-to-hand battles (230, even more useful for beating battleships, as they can’t strike back). Weird… Fortunately, it has shifting of only 4 units."
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SCG-BM
Regulus
H.P.: 24 Defense: 30
B:
M: Bubble Missile (can they only be used to attack spacecraft?)
Monitor adds, "Regulus (SCG-BM) is a bit slower than Hannibal, and is specified for battling with HUs."
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11. |
"DDG" = "DESTROYER DG"
(destroyers) |
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DDG-BB7
Fenrir
H.P.: 16 Defense: 20
Fenrir is slightly faster than
Grant.
Monitor adds, "Fenrir (DDG-BB7) is shaped like a palm… what? You don’t think so? Never mind. It’s specialized for beating up the HUs, and has quite high speed. Notice that ALL the destroyers can do the shift-attack-shift trick, and rules are like the bombers, TOTAL SHIFT FIXED."
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DDG-AX9
Grant
H.P.: 16 Defense: 25
Monitor adds, "Grant (DDG-AX9) is specialized for battling with battleships, but still can attack HUs. Slower shifting than Fenrir. Defense may be the highest among DDGs, but still too low… so don’t expect too much on their defense. Defense is almost useless for DDGs." |
DDG-MN6
Hellhound
H.P.: 16 Defense: 15
Of all the destroyers, the
Hellhound has the weakest defense and slowest shifting.
Monitor adds, "Hellhound (DDG-MN6) can attack both HUs and battleships quite well (60 for HUs and 80 for battleships). I like it quite much with its indirect missile for battleships with range of 2. But it is slow…" |
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12. |
"MS" = "MISSILE SHIP" |
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MSP-211
Abaddon
Needless to say, you better stay out of range (2-4
hexes) of this deadly ship, for it carries the most devastating missiles in
the entire game. Ouch.
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Monitor adds, "Abaddon (MSP-211) is a special battleship that carries a nuclear warhead, and it extremely dangerous and should be removed ASAP. I’ve capped a series of its motion, named (A) to (E). Starting from (A), it is going to dump the warhead to a place you want. Notice the warhead cannot be dumped to places that missiles can’t reach, say, plate of rock. (B) shows a fat missile flying to its destination… and places that you selected vaporize and vanish in a flash of light. (D) shows the deadly blast (of size of 2 hex). Oops, nothing survives… even the terrain is converted into a nice cloud of smoke. After blasting, the craft flies a little bit faster, letting you to replenish a new warhead from a space dock. (Why don’t they just send out the warheads from space dock?) Also notice the trick of shift-blast-shift."
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A:
B:
C:
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D:
E:
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13. |
"CV" = CARRIER VESSEL ?
(akin to aircraft
carriers?)
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CV-MN2
Iris
Monitor adds, "Iris (CV-MN2) is quite a standard carrier. The missiles for HUs (60 attack, ranged 2~3) is quite attractive." |
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CV-B44
Artemis
Monitor adds, "
Artemis (CV-B44) is even more attractive. It carries more units than normal carriers, and its HP is higher (though we don’t really mean to fight with them). Beam rifle for HUs should be a nice weapon to protect itself. NOTICE its main feature – it can launch the HUs on it in range of 1~2 hex, and it can help you to disperse your units quite well."
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CV-C8
Selene
Monitor adds, "Selene (CV-V8) has poor defense and HP, but it can move faster than the others. Normal rail-gun for HUs."
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CV-CHX
Siren
Ahhh,
unlike the other CV's, Siren has the ability to transform between wimpy
mode:
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...and "total
annihilation" mode,
pictured here.
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Monitor adds, "Siren (CV-CHX) has 2 forms, both of them are very useful. When deck is shown, it’s ready for HUs to be loaded and unloaded. When the 3 big cannons are shown, it can no longer load or unload units. Instead, it is a battleship. Moderate HP and speed, and quite good defense (when is battleship), together with rifle (80 attack, 1 ranged, useful in all time) and beam cannon (100 attack, 2~4 range, used only when in battleship mode)… make it a very useful and valuable ship." |
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14. |
SPACE
DOCKS (DOC), FLOATING FORTRESSES (FOR) & CASTLES (CT) |
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DOC-TY3 (Space Dock)
HP: 16 Defense: 20
Pergamino
Capture a space dock and you take possession of all equipment stockpiled
within it. You can also send war-torn troops to the dock for
repairs (1 turn = 100% strength replenished). |
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DOC-TY3 (Space Dock)
To view the contents of a space dock, simply
place the cursor atop Pergamino and press the "A" button.
Information is displayed for the selected unit (HU-AX45 Talus in
this illustration).
Use this key to decipher each piece of data. |
CT-TYX6 (Castle)
HP: 16 Defense: 45
Brain
Destroy your opponent's castle stronghold and you will instantly beat the stage and progress to
the next map.
Monitor adds, "Brain (CT-TYX6) has moderate defense, low HP and no moves for counter. Always be sure that it is not threatened by the enemy."
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FOR-TY1 (Floating Fortress)
HP: 24 Defense: 35
Solomon
Destroy your opponent's fortress and you will instantly beat the stage and progress to
the next map. |
FOR-TY4 (Floating Fortress)
HP: 40 Defense: 20
Caltago
Destroy your opponent's fortress and you will instantly beat the stage and progress to
the next map. |
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FOR-TY1 (Floating Fortress)
HP: 24 Defense: 65
Goliath
Destroy your opponent's fortress and you will instantly beat the stage and progress to
the next map. |
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Monitor adds, " Notice that there are 3 types of floating fortress, FOR-TY1/2/4. For TY1 Solomon, it’s just a typical fortress, vulnerable under attacks. For TY2 Caltago, its HP is raised from 24 to 40, but defense dropped from 35 to 20. And TY4 Goliath, its HP is still 24, but its defense it greatly improved, from 35 to 65. Also, it has strong attacks (for striking back only) – rail-guns (65 attack) -- for both HUs and battleships. (but you’re not going to let it to strike back, do you? Just have a bomber to clear the stage!)" |
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