BASE NECTARIS (USA) proudly presents: Earth Light FAQ  (1992, Hudson Soft, Super Famicom)                             return to:  BASE NECTARIS  (site map)
Earth Light FAQ  (1992 Super Famicom, Hudson Soft)

home        table of contents        introduction        how-to-play        weapon guide        instruction manual scans        package & media scans

    
 

Earth Light Weapon Guide (beta version)

NEXT PAGE  
PREVIOUS  
  

You can browse by category (by clicking on the abbreviated name of each weapon class) or you can go directly to the individual weapon you are interested in looking up (by clicking on the image).  To help you decipher the weapon specs and data, use  KEY 1  and  KEY 2 .  If the info you seek is unavailable here, then consult the original weapon guide. A very special 'Thank You!' to Monitor (from Hong Kong) for contributing over two dozen screenshots and weapon descriptions to this guide! Thanks again, Monitor!

Hard Unit   ( MECHs ) Change Hard Unit   ( Transforming MECH ) 
HU HUB-01

Mars
HU-NN7

Titan
HU-AX45

Talus
HU-M34

Medusa
CHU CHU-03F

Athena
CHU-03R

Athena
   
  
Fly Fighter   ( Fighter Planes ) Fly Bomber   ( Bomber Plane )
FF FS-41

Lobster
FFA-81

Crane
    FB FB-97

Brontes
     
  
Carrier   ( Troop Carrier ) Space BB   ( Space Mine )
CR CR-1

Crab
      SBB SBBW-4

Wisp
     
  
Cannon Unit   ( Flying, Long-Range Cannons ) Stay Gun   ( Land-based, Long-Range Cannons )
CU CUB-06

Gunner
CUN-42

Sniper
CUM-7

Launcher
  SG SG-DR10

Dragon
SG-HY7

Hydra
SG-RA4

Rahab
 
  
Battleship   ( Space Battleships ) Cruiser Great   ( Space Cruisers )
BB BB-04

Tiamat
BB-AII

Asura II
BB-MM4

Neodenz
BB-V3

Hastur
CG SCG-MB1

Hannibal
SCG-BM

Regulus
SCG-AX

Corvus

  
Destroyer DG   ( Space Destroyers ) Missile Ship
DDG DDG-BB7

Fenrir
DDG-MN6

Hellhound
 DDG-AX9

Grant
  MS MSP-21

Abaddon
     
  
Carrier Vessel Space Dock   ( Store / Repair Troops )
CV CV-MN2

Iris
CV-B44

Artemis
CV-C8

Selene
CV-CHX

Siren
DOC DOC-TY3

Pergamino
     
  
Fortress Castle
FOR FOR-TY1

Solomon
FOR-TY2

Caltago
FOR-TY4

Goliath
  CT CT-TYX6

Brain
     

 

 
 

Keys for Reading Weapon Data

TOP  
  
  

Use KEY 1 below (left) to decipher each unit's specifications. To display this information during gameplay, simply place the cursor on a unit and select the third from last button (highlighted in red below) in the command menu. When you are

Weapon Key  (English-Language)

KEY 1  (Weapon Data)

KEY 2  (Space Dock Inventory)

examining the inventory of troops in a SPACE DOCK, the second KEY above (right) will come in handy.  The only significant differences between the info displayed on these two screens is that the "space dock" screen:  (1) indicates the quantity of troops in each unit and  (2) eliminates the short, 1 - 2 sentence description of each item.

Monitor adds, "How do we calculate the actual value of attack that shown on screen on fighting? Easy, multiply the stated attack by the no. of units left (for HUs), or multiply by 8 and the remained HP over original HP. For example, there’s a Talus of 4 units remaining. Its shooting attack is 10x4 = 40, and its saber attack is 90x4 = 360. Or for Tiamat of 36 HP remaining (original: 48). Its beam rifle against HUs is 90x8x(36/48) = 540, and beam cannon is 120x8x(36/48) = 720."

"Second, see Titan’s attack. You can see there’s an “I” beside the type of weapon (N/M/B). that’s special for indirect attacks. When “I” is shown, that attack can be used even after shifting. When “II” is shown, that attack cannot be used after shifting (perhaps for locking-on?), but that attack will be generally stronger than type I.

NOTE:  This page may take a LONG time to download ... it's  one huge page with lots of images.  In other bad news:  unfortunately, many screenshots are missing. If you really need some info, then check out the original weapon guide from the printed Earth Light  instruction manual.  The manual provides complete weapon specifications, plus it features original artwork (not screenshots, as this page uses) to depict each unit.  As always, this FAQ is an ongoing work-in-progress... If you can help clarify / explain any aspect of this game (or provide screenshots), please contact me!

  PREVIOUS PAGE

NEXT PAGE  


 
 
 
 
 

 
01. "HU" = "HARD UNIT"
(MECHs) 
   
HUB-01
Mars

O.K., here is the standard grunt soldier.

N: sword

HU-AX45
Talus

Pitiful with rifle but truly masterful with a saber.  Talus dominate hand-to-hand melees, but they will be slaughtered otherwise.

B: lame rifle

HU-NN7
Titan

N: long range attack 2-3 hexes away, but can't hit targets on rough terrain (15%-rocks-or higher).

N: "triangle" weapon used for hand-to-hand melees.

HU-M34
Medusa

M:

N: Mace


-top-    -back-    -next-






  
02. "CHU" = "CHANGE HARD UNIT"
(transforming MECH)



CHU-03F
Athena

"F" is the "fighter plane"
mode for Athena, so it has
high shifting (9) and very
powerful missile attack.


CHU-03R
Athena

"R" is the "robot" mode for Athena. 

Note: Athena is significantly slower (4 vs. 9) when operating as a MECH.  

Monitor adds, "However, CHU-03R has special rifle attack range of 2, thus it is better to put them behind something else. Despite this, it’s still a very strong mecha ."

-top-    -back-    -next-









    
03. "FF" = "FLY FIGHTER"
(fighter planes)

 
FS-41
Lobster

Great speed & firepower, but armor is paper thin.

FFA-81
Crane

Also fast, but with better defense and more versatile weapon options.


-top-    -back-    -next-









  
04. "FB" = "FLY BOMBER"
(bomber plane)
FB-97
Brontes

  Brontes has useless guns, but behold its' "Warhead of Death"--one of the deadliest weapons.  However, you can only carry one warhead in your payload.  Until you replenish your payload at a space dock, you'll be stuck with your peashooter.

SPECIAL SHIFTINGBrontes has the unique ability to SHIFT + ATTACK + SHIFT AGAIN in one turn.  After deploying warhead, shifting increases dramatically --from 7 to 12-- since you're not lugging around the warhead--this allows for a hasty retreat (ideally, you should retreat to factory to reload warhead).

   

Monitor adds, "Brontes (FB-97). I’ve capped a picture of it after “bombardment” – the special move it has. You can see there’s no change in its appearance, but have some changes in its ability. I should make it clear that it can do the Shift-Attack-Shift only when it uses its Bombardment option. Normal attacks don’t have this advantage. Also, the total shifting of the special shifting is 10 – I mean, for example, if you moved 7 units to bomb the target, then you’ll have only 3 more units for shifting. Beware of it – you don’t want your plane to stay there after bombing."


-top-    -back-    -next-









  
05. "SBB" = "SPACE BB"
(space mines)
 
SBBW-4
Wisp

Basically, mines thwart opponent's progress.  A commendable defense of 80 means SBBW-4 can't be dismissed too easilly.

Yes, this is the only type of mine in the entire game. Enjoy!

Monitor adds, "Wisp (SBBW-4). Just to make sure you know that it can’t explode and hurt other units. It can just hinder enemies’ movement. (I think you know that weapons can only move 1 unit when an enemy is aside.)"  

 

-top-    -back-    -next-









  
06.    "CU" = "CANNON UNIT"
   ( long-range, flying

cannons )
 
CUB-6
Gunner

Long Range Laser Cannon
(cannot attack adjacent hexes)

Monitor adds, "Gunner (CUB-6), the long-ranged beam cannon. Can only attack the hard units, fighters, space mines, cannons and carriers. Cannot attack after shifting."

CUN-42
Sniper

Long Range ? Cannon
(cannot attack adjacent hexes)

Monitor adds, "Sniper (CUN-42), the long-ranged rail-gun (N - normal) cannon. Similar to Gunner, but can only attack units that Gunner cannot attack."

CUM-7
Launcher

This CU posseses the best
defense (40) of the lot.

Monitor adds, "Launcher (CUM-7), the long-ranged missile launcher. With a range of 2~5, as well as impressive power and missile attacks for all kinds of enemies, it should be treasured. Ahh, one point to note: Missile (M) long-ranged attacks can wind through obstacles and hit the units behind the obstacles, while rail-gun (N) and beam (B) cannot. N and B are “straight line weapons”, while M is the curve.)"


-top-    -back-    -next-









  
07. "SG" = "STAY GUN"
(long-range, land-based

cannons)
 
SG-DR10
Dragon

Immobile. Pitiful defense. Protect this unit well, for it can unleash deadly indirect attacks from a great distance (2-7 hexes).
SG-HY7
Hydra

Immobile. Pitiful defense.  Protect this unit well, for it can unleash deadly indirect attacks from a great distance (2-6 hexes).
SG-RA4
Rahab

Unlike the other SG, Rahab is mobile and incredibly fast (10).  But when it comes to defense, Rahab is just like its brethren--pitiful.

Monitor adds, "Rahab (SG-RA4), a deadly mobile weapon. 2~5 range for HU and fighters and so, but only 2~4 range for cruisers and battleships. It can only run on rails – the blue or red lines located on the grey deck."

-top-    -back-    -next-









  
08. "CR" = "CARRIER"
(troop transport)


CR-1
Crab I

Crab is essential for swiftly transporting IMMOBILE (i.e. SBBW-4
Wisp) and SLOW (i.e. HU-AX45
Talus) units.  Crab has paper thin armor, however, so avoid battles at all cost--otherwise these valuable transport craft will pop like balloons. 

LOADING: place cursor on unit you wish to transport, select "shift" from the command menu, & select Crab I as your final destination.  Your unit is now cargo aboard the troop transport.

UNLOADING: to unload cargo (after shifting), you must select the third from left button in command menu.

Monitor adds, "Crab I (CR-1) can attack (although pitiful) when unloaded, but can’t attack if loaded (as shown in screenshot)."


-top-    -back-    -next-









  
09. "BB" = "BATTLESHIP"
(space battleships)




BB-04
Tiamat

H.P. 48   Defense: 35

Monitor adds, "Tiamat (BB-04) is a standard battleship. Although it moves a little bit slow (only 4), but can be compensated by 2~5 range."

BB-MM4
Neodenz

H.P.: 60  Defense: 70

Super-slow (3), but watch out for the killer indirect attack via missiles! superb defense and high HP makes this a formidable opponent. 

Monitor adds,"Neodenz (BB-MM4) is like a killer shark – both in its appearance and its attack. But notice that it can only attack other battleships. In other words, an effective way to get rid of them is to wrap it with Hus – it has no way to attack Hus!"

BB-AII
Asura II

H.P.: 36  Defense: 50

Monitor adds, "Asura II (BB-AII) has standard shifting of 5. It has quite impressive attacks, but its HP is lower than normal (36 only). Keep away from the bombers."

BB-V3
Hastur

H.P.:  40   Defense: 20
The fastest BB (6), but as a result it is also the weakest craft in this class.

Monitor adds, "Hastur (BB-V3) is special, all it has are indirect attacks – 2 for HUs, and 2~4 for battleships. Sorry, but it can only be used by the enemy. Notice that it can also carry HUs like the CVs do."


-top-    -back-    -next-









  
10. "CG" = "CRUISER GIANT"
(space cruisers)


SCG-MB1
Hannibal

H.P.: 24   Defense: 40

Monitor adds, "Hannibal (SCG-MB1) is a very, very standard cruiser, and has little to say. It’s specified for attacking battleships."

SCG-AX
Corvus

H.P.: 24   Defense: 55

Monitor adds, "Corvus (SCG-AX) is quite a nightmare… Defense of 55, attacks like rifle for HUs (70 attack), indirect cannon for battleships (80), and claws for hand-to-hand battles (230, even more useful for beating battleships, as they can’t strike back). Weird… Fortunately, it has shifting of only 4 units."

SCG-BM
Regulus

H.P.: 24   Defense: 30

B:

M: Bubble Missile (can they only be used to attack spacecraft?)

Monitor adds, "Regulus (SCG-BM) is a bit slower than Hannibal, and is specified for battling with HUs."


-top-    -back-    -next-









   
11. "DDG" = "DESTROYER DG"
(destroyers)
 
DDG-BB7
Fenrir

H.P.: 16   Defense: 20

Fenrir is slightly faster than Grant.

Monitor adds, "Fenrir (DDG-BB7) is shaped like a palm… what? You don’t think so? Never mind. It’s specialized for beating up the HUs, and has quite high speed. Notice that ALL the destroyers can do the shift-attack-shift trick, and rules are like the bombers, TOTAL SHIFT FIXED."
DDG-AX9
Grant

H.P.: 16   Defense: 25

Monitor adds, "Grant (DDG-AX9) is specialized for battling with battleships, but still can attack HUs. Slower shifting than Fenrir. Defense may be the highest among DDGs, but still too low… so don’t expect too much on their defense. Defense is almost useless for DDGs."
DDG-MN6
Hellhound

H.P.: 16   Defense: 15

Of all the destroyers, the Hellhound has the weakest defense and  slowest shifting.

Monitor adds, "Hellhound (DDG-MN6) can attack both HUs and battleships quite well (60 for HUs and 80 for battleships). I like it quite much with its indirect missile for battleships with range of 2. But it is slow…"

-top-    -back-    -next-









  
12. "MS" = "MISSILE SHIP"  
MSP-211
Abaddon

Needless to say, you better stay out of range (2-4 hexes) of this deadly ship, for it carries the most devastating missiles in the entire game. Ouch.
 

 

Monitor adds, "Abaddon (MSP-211) is a special battleship that carries a nuclear warhead, and it extremely dangerous and should be removed ASAP. I’ve capped a series of its motion, named (A) to (E). Starting from (A), it is going to dump the warhead to a place you want. Notice the warhead cannot be dumped to places that missiles can’t reach, say, plate of rock. (B) shows a fat missile flying to its destination… and places that you selected vaporize and vanish in a flash of light. (D) shows the deadly blast (of size of 2 hex). Oops, nothing survives… even the terrain is converted into a nice cloud of smoke. After blasting, the craft flies a little bit faster, letting you to replenish a new warhead from a space dock. (Why don’t they just send out the warheads from space dock?) Also notice the trick of shift-blast-shift."  

A:

B:

C:
D:

E:

-top-    -back-    -next-









   
 13. "CV" = CARRIER VESSEL ?
(akin to aircraft carriers?)
 
CV-MN2
Iris


Monitor adds, "Iris (CV-MN2) is quite a standard carrier. The missiles for HUs (60 attack, ranged 2~3) is quite attractive."
CV-B44
Artemis

Monitor adds, " Artemis (CV-B44) is even more attractive. It carries more units than normal carriers, and its HP is higher (though we don’t really mean to fight with them). Beam rifle for HUs should be a nice weapon to protect itself. NOTICE its main feature – it can launch the HUs on it in range of 1~2 hex, and it can help you to disperse your units quite well."

CV-C8
Selene

Monitor adds, "Selene (CV-V8) has poor defense and HP, but it can move faster than the others. Normal rail-gun for HUs."

CV-CHX
Siren

Ahhh, unlike the other CV's, Siren has the ability to transform between wimpy mode:

...and "total annihilation" mode, pictured here.

Monitor adds, "Siren (CV-CHX) has 2 forms, both of them are very useful. When deck is shown, it’s ready for HUs to be loaded and unloaded. When the 3 big cannons are shown, it can no longer load or unload units. Instead, it is a battleship. Moderate HP and speed, and quite good defense (when is battleship), together with rifle (80 attack, 1 ranged, useful in all time) and beam cannon (100 attack, 2~4 range, used only when in battleship mode)… make it a very useful and valuable ship."  


-top-    -back-    -next-









   
14. SPACE DOCKS (DOC), FLOATING FORTRESSES (FOR) & CASTLES (CT)
DOC-TY3 (Space Dock)
HP: 16  Defense: 20
Pergamino

Capture a space dock and you take possession of all equipment stockpiled within it.  You can also send war-torn troops to the dock for repairs (1 turn = 100% strength replenished).
DOC-TY3 (Space Dock)

To view the contents of a space dock, simply place the cursor atop Pergamino and press the "A" button. Information is displayed for the selected unit (HU-AX45 Talus in this illustration).

Use this key to decipher each piece of data.
CT-TYX6 (Castle)
HP: 16 Defense: 45
Brain

Destroy your opponent's castle stronghold and you will instantly beat the stage and progress to the next map.

Monitor adds, "Brain (CT-TYX6) has moderate defense, low HP and no moves for counter. Always be sure that it is not threatened by the enemy."
FOR-TY1 (Floating Fortress)
HP: 24  Defense: 35
Solomon

Destroy your opponent's fortress and you will instantly beat the stage and progress to the next map.
FOR-TY4 (Floating Fortress)
HP: 40  Defense: 20
Caltago

Destroy your opponent's fortress and you will instantly beat the stage and progress to the next map.
FOR-TY1 (Floating Fortress)
HP: 24  Defense: 65
Goliath

Destroy your opponent's fortress and you will instantly beat the stage and progress to the next map.
  Monitor adds, " Notice that there are 3 types of floating fortress, FOR-TY1/2/4. For TY1 Solomon, it’s just a typical fortress, vulnerable under attacks. For TY2 Caltago, its HP is raised from 24 to 40, but defense dropped from 35 to 20. And TY4 Goliath, its HP is still 24, but its defense it greatly improved, from 35 to 65. Also, it has strong attacks (for striking back only) – rail-guns (65 attack) -- for both HUs and battleships. (but you’re not going to let it to strike back, do you? Just have a bomber to clear the stage!)"    

TOP   

  
  PREVIOUS PAGE

NEXT PAGE  

 
 
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Web page Copyright 1999-2004  Esteban  .  Visit the TurboPlay Magazine Archives for TurboGrafx-16 and PC-Engine page scans. All games, artwork, logos, trademarks & copyrights contained in this document
are owned by their respective trademark  & copyright holders.  These pages may be reproduced and distributed provided that:  (1)  the content is not altered in any
any way, shape, or form,   (2)  you credit & reference the author, source, & URL, and most importantly  (3)  it is FREELY AVAILABLE TO ALL &
COMMERCIAL FREE. Reject all profiteering from & commercializing of information." Information wants to be free -- commercial free. "  Peace.