BASE NECTARIS (USA) presents: Nectaris FAQ (1989 PC Engine)  &  Military Madness FAQ (TurboGrafx-16)            return to: BASE NECTARIS  (site map)

Nectaris / Military Madness FAQ  (1989 PC-Engine / TurboGrafx-16)

  release information:


package FRONT  (nectaris, pc engine)
HuCard FRONT  (nectaris, pc engine)package SPINE  (nectaris, pc engine)


North America

Title:   Nectaris Military Madness
System:   PC-Engine (NEC) TurboGrafx-16 (NEC)
Format:   HuCard HuCard  (TurboChip)
Game Size:    3 Mbit 3 Mbit
Developer:   Hudson Soft Hudson Soft
Publisher:   Hudson Soft NEC
Catalog #:   HC63O16 TGX030015
Release Date:  
01.01.90 ?  
(Q4 1989?)
Release Price:  
5800 yen
 ($53 USD)
# of Players:   1 or 2
Genre:   Turn-based war strategy (simulation)
package FRONT  (military madness, tg-16)


package SPINE  (military madness, tg-16)HuCard FRONT  (military madness, tg-16)

introduction & background information:


In 1989, Nectaris (a turn-based lunar war strategy game) was released in Japan for the PC-Engine (a popular videogame console in yesteryear Japan).  NEC marketed the PC-Engine (PCE) in the U.S. under the TurboGrafx-16 (TG-16) moniker, but the system quickly faded into obscurity when Sega's Genesis -- which debuted shortly after TG-16's launch -- gained massive popularity in the States. Before the demise of TurboGrafx-16, however, American gamers (well a few, at least) were treated to some truly fantastic games -- games that were unavailable on any other platform. Nectaris was just such a game, and in 1989 / 1990 it was re-titled Military Madness and released in North America to the delight of TG-16 

An overhead, hex-based battle map. Battles are portrayed in scenes like this.

gamers.  Military Madness was easy-to-learn, fun to play, and tremendously addictive. I don't know if it sold well in the U.S. (considering the TG-16 itself didn't sell well here), but in Japan this game was pretty successful (upon its release, at least 200,000 copies of the Nectaris HuCard were sold, according to this site).  In the second issue of TurboPlay Magazine (dedicated exclusively to TG-16), they ran their first -- and only -- sales rankings.  While it doesn't surprise me that Bonk's Adventure was the best seller, I feel bad for all the folks who opted for Takin' It to the Hoop (a mediocre-to- poor basketball title) over Military Madness (which ranked tenth).  These sales rankings would be much more useful if we

Top 10 TG-16 Games from TurboPlay August / September 1990

Military Madness mini-reivew from TurboPlay Feb / March 1991 

Military Madness mini-review from TurboPlay Feb / March 1992

TurboPlay August / September 1990

TurboPlay Feb / March 1991 

TurboPlay Feb / March 1992

had actual sales figures and if we knew the total number of games comprising the TG-16 library in June of 1990.  As I already mentioned on the homepage of this site, Video Games & Computer Entertainment (the most popular multi- platform video game magazine at the time) bestowed Military Madness with the "1990 Best Military Strategy Game Award" while Game Player's Magazine honored it with their "1990 Best War Game Award".  This leads me to believe that Military Madness was given positive reviews by these publications (please send me scans of the reviews) and helped stimulate some interest in the game.
As it turns out, TurboPlay never reviewed or profiled Military Madness since TurboPlay was launched long after the game had been released.  Still, over its lifespan (1990-1992), TurboPlay offered two "mini-reviews" for Military Madness in an annual feature called "TurboPlay Rates the Games."  An astute eye may notice several things about these mini-reviews:  (1) the outrageous $61.99 list price for a TG-16 HuCard, the inconsistent ratings in the graphics and playability categories, and finally, the first screenshot is from the U.S. version but the second screenshot is from the Japanese version.  Visit the TurboPlay Magazine Archives for more information on TG-16 magazines.
The storyline in Nectaris was pretty generic (read about it here) and there were some very minor differences between the Japanese and North American versions (also documented on the aforementioned link). 
It would be a full nine years until the next North American Nectaris release (in 1999, Jaleco brought a PlayStation update of Nectaris stateside).  During the interim, fans of the series had to resort to importing Nectaris titles released elsewhere.  The series has spanned sixteen years (1989-2005) thus far and has appeared on numerous platforms: Gameboy, PC- Engine, TurboGrafx-16, NEC's PC-98 computers, Sharp's X68000 computers, Playstation, IBM-PC, and most recently -- mobile phones).


related games:


If you are short on time or patience, then check out the Quick List of All Nectaris Games. Otherwise, you can take your time working through the Nectaris Legacy  for a comprehensive account of all titles in the series. A close cousin of Nec- taris -- Earth Light (1992, Hudson Soft, Super Famicom) -- is profiled there as well.  Earth Light reworks Nectaris' core game engine and may be of interest to Nectaris fans.



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