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1995 Nectaris FAQ (Germany, IBM PC-DOS)

  
 

Nectaris (1995) Weapon Guide:  1  2  3  4  5  6

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                                                    USING THIS GUIDE:
                                                    An explanation of the terms & symbols

 
The easiest way to explain this weapon guide is to work through an actual example ... after which I will list all the symbols used in these charts and explain their meanings.  So, let's begin ... In the example above, WNC-2 Mustang (a very powerful offensive weapon) has the following attributes:
  
LAND ATTACK / RANGE  =  90 / 6    
Mustang can attack any LAND-BASED opponent within a RANGE of SIX hexes with the deadliest offensive force in the game, "90".  Unlike Mustang, which allows you to attack your opponent indirectly from a distance, most other weapons in Nectaris have a range of "1", which means that you may only attack if your opponent is occupying a hexagon adjacent to your troops.
  
AIR ATTACK / RANGE  =  90 / 6    
Mustang can attack any AIRCRAFT within a RANGE of SIX hexes with the deadliest offensive force in the game, "90".  Unlike Mustang, which allows you to attack your opponent indirectly from a distance, most other weapons in Nectaris have a range of "1", which means that you may only attack if your opponent is occupying a hexagon adjacent to your troops.
  
MOVE  =  Mustang can move up to SIX hexes per turn.  This is an average shifting ability, which ranges from 0 hexes (i.e. immobile artillery such as SS-80 Atlas) to 12 hexes (i.e. FX-1 Falcon aircraft).
  
DEFENSE  =  Mustang has a pitiful defense of 10 and must be carefully protected.  In Nectaris, "Defense" ranges on a scale of 4 (i.e. infantry) to 90 (i.e. land mines).
  
MOVEMENT TYPE  =  Mustang may either MOVE (arrow) or ATTACK (explosion) each turn, but it CANNOT DO BOTH. See below for an explanation of additional movement types.
 
   
MOVEMENT TYPES EXPLAINED:
Each turn, unit may attack once.
Each turn, unit may move once.
Each turn, unit may move once and then attack once (if desired).
Each turn, unit may move once and then attack up to two times.
Each turn, unit may move, attack opponent, then move once again (i.e. retreat).
Each turn, unit may either move OR attack, but it cannot do both.
   
    
SPECIAL ABILITIES EXPLAINED:
TROOP CARRIER: This unit is a transport vehicle and carries cargo.  You load troops onto the carrier, move carrier to a desired location, and then unload troops.
CAPTURE FACTORY / PRISON CAMP: Infantry are the only units that can capture factories or enemy camps.
REPAIR TROOPS: Place this unit (RC-1 Nextor, WRC-1 Orcer) adjacent to damaged troops.  A certain number of troops are repaired per turn. 
   

    

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