introduction
& background information: |
Only
two titles in the Nectaris series were officially released in
North America: Military Madness (1990, TurboGrafx-16, HuCard)
and Nectaris: Military Madness (1999, PlayStation, CD-ROM).
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The
original game. Note that the updated PlayStation version retains
this layout almost completely. |
In
the original game, battles
are portrayed in scenes like this. You can simulate this in
the new PlayStation version (troops remain polygons), or you can
choose to have a more dynamic camera that changes points of view. |
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Military
Madness (known as Nectaris in Japan) was the game that
started it
all--an addictive, easy-to-learn, and most importantly FUN
turn-based war
strategy game. Starting in 1989/1990, the lunar war simulation
won over
many fans in Japan (more than 200,000 copies were sold) and
established a cult following elsewhere. Unfortunately, fans of the series
would have to wait a full nine
years for
the next North American Nectaris/Military Madness title to be
released...
In Japan in early 1998, Hudson Soft released a PlayStation
update of Nectaris
(the penultimate
installment in the series, as it turns out). Would this game
make it stateside? Thankfully, the answer was "yes."
Jaleco decided that the PlayStation version of Nectaris was worthy for an official North
American
release. For its' stateside appearance (roughly one year after
being released
in Japan), the PSX game was re-titled Nectaris:
Military Madness-- an
attempt to reveal its' lineage to the TurboGrafx-16 title U.S. gamers
were familiar with (well, a handful of them, at least).
To date, it appears that Nectaris: Military Madness is the
final installment in the series--a series spanning ten years
(1989-1999) and countless platforms (Gameboy, PC-Engine,
TurboGrafx-16, PC-98 computers, Playstation, IBM-PC). But with the
final PlayStation installment, the series truly comes full circle (although
the series never deviated far from the original game, anyway): only the battle
scenes received a significant face-lift (3-D polygons). Otherwise,
the PSX version looks and plays like the original: only 23 military
units are in your arsenal (thus ignoring the additional weapons
offered in Neo Nectaris and Nectaris (German, PC
MS-DOS); all battles are located on the moon (again, ignoring
the diversity of locales provided by the aforementioned games); even
the soundtrack stays true to the original (Neo Nectaris is
the only title that offers fresh new tunes). Thankfully,
PSX Nectaris provides plenty of new maps (108 total, of which
only 32 are recycled from the original 1989 campaign)...
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Play
Mode |
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maps |
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New Story
(Brand-new Campaign) |
Normal
.............................
Advanced.......................... |
01-16
17-32 |
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Legend Story
(Classic 1989 Campaign) |
Normal
.............................
Advanced.......................... |
01-16
17-32 |
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Nectaris Contest
(Fans submitted maps) |
Contest
Winners................
Contest Special Winners... |
01-40
41-44 |
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I am still trying to
obtain information / magazine coverage of a Nectaris contest held in
Japan prior to the release of PSX and Gameboy Nectaris titles.
As far as I can gather, the contest was arranged through a magazine
(Weekly Famitsu and / or Login Magazine) and fans
submitted maps to be judged by Hudson Soft. Winners' maps were
included in both PSX and Gameboy Nectaris releases. If
you can clarify/expand upon this, please contact
me.
Both the PSX and GB (and Win95 freeware) titles feature a map
editor, so you, too, can create original new maps. Get a head
start on the next contest ;)
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