Once you are done with this page, then move
on to Understanding
the User Interface & Nectaris
Strategy Basics. These tutorials are a work in progress. Most of the
information below is drawn from the Neo Nectaris tutorials.
This really isn't a problem since Neo Nectaris is nearly identical
to every Nectaris title. Some of the links on this page will bring
you to the original, old Neo Nectaris FAQ website -- eventually all
of these old pages will be updated and incorporated into the present site.
The Basics:
WINNING : Destroy all enemies --OR-- Capture the enemy's prison
camp. Only infantry
(GX-78 Charlie, GX-88 Kilroy, CBX-1 Panther) can capture prison camps.
(Neo Nectaris adds CX-97 Teknik infantry that can capture camps).
Nectaris is not a "real time" war simulation; players
take turns, like chess. Thus, you can take as long as you like, per
turn, to devise your strategy. You lose by default, however, if are
unable to conquer a map within 50 turns.
HEXES : Hexagons are the basic unit of measurement in Nectaris.
Hexes are used to measure distance.
|
_
_ _
/3\_/3\_/
\
\_/2\_/3\_/
/2\_/2\_/3\
\_/1\_/2\_/
/1\_/1\_/3\
\_/*\_/2\_/
/ \_/1\_/3\
\_/ \_/ \_/ |
|
In this diagram, the "*"
represents a military unit under your command and the numbers
indicate distances. SHIFTING refers to the number of hexes a
unit can move per turn. LAND / AIR ATTACK RANGE refers to the range
of hexes that a weapon can reach. Additional info about weapon
range is available. |
|
FLOW OF THE GAME : Each turn
typically consists of: (1) shifting troops, (2)
attacking enemies, (3) sending / removing troops from
FACTORY, (4) capturing factories and, last but not least,
(5) ending your turn. Each of these tasks is discussed in
greater detail below.
SHIFTING TROOPS
a. Place cursor on the unit you want to move and press
"I". You are now in the COMMAND MENU .
b. Select SHIFT
(top left button) and press "I"...
c. The movement range of the unit you've selected will be displayed.
d. Move the cursor to desired destination and press "I",
then press "I" once more to confirm (press "II" to
cancel).
TRANSPORTING TROOPS
a. Some units can be loaded onto transport
vehicles (C-61 Pelican or NC-2 Mule) to be moved. A unit CANNOT be
loaded and unloaded in a single turn.
b. Place cursor on the unit to be moved and press "I" .
c. Move the cursor on top of the transport vehicle and press
"I" to load the unit on the transport.
d. Now you can SHIFT THE TRANSPORT VEHICLE to a desired location.
e. After shifting, transport vehicles attempt to unload their cargo:
Press "I" to unload, otherwise press "II" to keep
cargo onboard.
f. Cargo can ONLY be unloaded onto pavement (0%), flat ground (5%)
or a factory (0%).
ATTACKING ENEMIES
There are two ways of attacking
your opponent: "Direct Attack" and "Indirect Attack."
Direct Attack is used to attack an enemy unit in a hex directly next to
yours (adjacent). Indirect attack is used to attack an enemy in a hex not
located next to you (long range attack). Few units possess both Direct and
Indirect capabilities.
Military units earn EXPERIENCE (1-8 stars) from their battlefield
confrontations. In general, a full star of experience (8) produces the
most pronounced benefit, so nurturing--not sacrificing--your troops
is rewarded.
The OUTCOME of a battle is determined by: the offensive/defensive attributes
of each unit, the quantity
and experience of these units, the terrain
(rough terrain boosts defense), and the proximity
of both comrades and enemies (proximity affects both offensive and
defensive capabilities...
CAPTURING FACTORIES
You can capture Neutral (yellow) or Guicy (green) factories
with CX-78 Charlie, CX-88 Kilroy and CBX-1 Panther. You need to capture
factories because: (1) any equipment stockpiled in a factory becomes YOUR
property upon capture, and (2) factories can replenish damaged troops. If
you can't capture a factory, at least try to prevent your opponent from
getting it. (Neo
Nectaris adds CX-97 Teknik infantry that can capture factories).
FACTORIES
Send war-torn troops to your factory to be replenished. By next turn, they
can be deployed at full strength. (Go here
for more info.)
a. Place cursor on factory and press "I"; the inventory is
displayed.
b. Move cursor to the unit you wish to remove from factory; press
"I"
c. Deploy unit onto road (0%), flat ground (5%), or transport
vehicle (NC-2 Mule, C-61 Pelican) adjacent to factory.
d. You CANNOT send and remove troops from a factory in a single
turn.
CX-97 TEKNIK (NEO NECTARIS ONLY)
Place war-torn troops adjacent to CX-97
Teknik. Every unit ADJACENT to TEKNIK will increase by a quantity of
"2" pieces per turn. Up to six different units can surround
TEKNIK, for a maximum of 12 pieces replenished per turn. Teknik are
invaluable for repairing IMMOBILE units (i.e. SS-80 Atlus) and SLOW MOVING
UNITS (i.e. HMB-4 Giant).
DEFEND YOUR PRISON CAMP
Don’t let your opponent capture your home home
turf, else you lose. The computer often loads infantry into C-61
PELICAN transport planes and attempts to slip past you ...
ENDING YOUR TURN
a. Press "I" to enter the COMMAND MENU.
b. Select END
TURN (bottom right button) and press "I" .
Now move on to the next
tutorial: Understanding
the User Interface and / or
Strategy
Basics.
|