NECTARIS (USA) presents: Earth Light FAQ (1992, Hudson Soft,
Welcome to the first (perhaps only) resource dedicated
exclusively to EARTH LIGHT (1992, Hudson Soft), a
little- known and vastly under-appreciated
turn-based strategy game released in Japan for Super Famicom (known as
"Super Nintendo Entertainment
System" -- SNES -- in North America). The purpose behind this website is simple:
( 1 ) to rescue EARTH LIGHT from the throes of obscurity
by encouraging folks to check it out. EARTH LIGHT shares many
similarities with Nectaris / Military Madness (both games were
designed by the same programmer at Hudson Soft, for starters ), so if you are a fan of the
aforementioned games, EARTH LIGHT, may be for you.
( 2 ) to make EARTH LIGHT accessible to a larger audience by providing a comprehensive,
English-language FAQ. Obstacles, such as the " language
barrier", often prevent gamers from fully understanding -- and thus
enjoying -- import titles such as EARTH LIGHT.
Unlike the Nectaris series ( which achieved modest success in Japan and
spawned numerous sequels / updates over the years ), EARTH LIGHT attained
neither critical nor popular attention ( the fact that it was a
limited release probably didn't help matters ). A sequel -- EARTH
LIGHT: LUNA STRIKE -- was released four years later (also for Nintendo's
Super Famicom console), but it bears little, if any, resemblance to its
So, is EARTH LIGHT worth your time? You will have to decide for
yourself, of course, but this website will hopefully provide all the
information you need to make a fair, honest evaluation of the
I NEED YOUR HELP: As always, if you can help improve or contribute to this site in any
way, please contact me.
I am especially seeking magazine coverage of this game, as well as an
explanation of the battle system, info on how each unit operates (plus
screenshots of the units not already pictured in the WEAPON GUIDE,
translations of key sections of the instruction manual, etc.
RECENT UPDATES: Here is a beta
version of the Weapon Guide (I've recently given the weapon menu a
sweet-looking facelift, but I still need your contributions). One of
these days I'll finish a primer on the user-interface / menu navigation
(it's been hibernating on my harddrive for nearly two years).