When you are done with this page, you can
move on to Understanding
the User Interface and Strategy
Basics. Many of the links on these pages refer you to the old,
original version of the Neo Nectaris FAQ. Don't worry, one of
these days all of this content will be updated. Until then, enjoy
the ugly pages!
: Destroy all enemies --OR-- Capture
the enemy's prison camp.
Only GX-78 Charlie, GX-88 Kilroy, GX-97 Teknik and CBX-1Panther can capture prison camps.
Neo Nectaris is not a "real time" war simulation; players take turns,
like chess. Thus, you can take as long as you like, per turn, to devise
your strategy. You lose by default, however, if are unable to
conquer a map within 50 turns.
HEXES : Hexagons are the basic unit of measurement in Neo
Hexes are used to measure distance.
\_/ \_/ \_/
|| In this
diagram, the "*"
represents a military unit under your command and the numbers indicate distances. SHIFTING
refers to the number of hexes a unit can move per turn. LAND/AIR ATTACK RANGE refers to the range of
hexes that a weapon can
reach. Additional info about weapon
range is available.
FLOW OF THE GAME : Each turn typically consists of:
(1) shifting troops, (2) attacking enemies, (3)
sending / removing troops from FACTORY / TEKNIK, (4)
capturing factories and, last but not least, (5) ending your turn.
Each of these tasks is discussed in greater detail below.
a. Place cursor on the unit you want to move and press "I".
You are now in the COMMAND
b. Select SHIFT
(top left button) and press "I"...
c. The movement range of the unit you've selected will be displayed.
d. Move the cursor to desired destination and press "I", then press "I" once more to confirm (press "II" to cancel).
a. Some units can be loaded onto transport vehicles (C-61 Pelican or NC-2 Mule) to be moved. A unit CANNOT be
loaded and unloaded in a single turn.
b. Place cursor on the unit to be moved and press "I" .
c. Move the cursor on top of the transport vehicle and press "I" to load the unit on the transport.
d. Now you can SHIFT THE TRANSPORT VEHICLE to a desired location.
e. After shifting, transport vehicles attempt to unload their cargo:
Press "I" to unload, otherwise press "II" to keep
f. Cargo can ONLY be unloaded onto pavement (0%), flat ground (5%) or a factory (0%).
There are two ways of attacking your opponent: "Direct Attack" and
"Indirect Attack." Direct Attack is used to attack an enemy unit in
a hex directly next to yours (adjacent). Indirect attack is used to
attack an enemy in a hex not located next to you (long range attack).
Few units possess both Direct and Indirect capabilities.
Military units earn EXPERIENCE (1-8 stars) from their battlefield
confrontations. In general, a full star of experience (8) produces
the most pronounced benefit, so nurturing--not sacrificing--your troops is rewarded.
The OUTCOME of a battle is determined by: the offensive/defensive attributes
of each unit, the quantity and
experience of these
units, the terrain
(rough terrain boosts defense), and the proximity
of both comrades and enemies (proximity affects both the offensive and
defensive capabilities of combatants and thus is very, very, very
You can capture Neutral (yellow) or Guicy (green) factories
CX-78 Charlie, CX-88 Kilroy, CX-97 Teknik, and CBX-1 Panther. You
need to capture factories because: (1) any equipment stockpiled in a
factory becomes YOUR property upon capture, and (2) factories can
replenish damaged troops. If you can't capture a factory, at least
try to prevent your opponent from getting it.
Send war-torn troops to your factory to be replenished. By next turn,
they can be deployed at full strength. (Go
for more info.)
a. Place cursor on factory and press "I"; the inventory is displayed.
b. Move cursor to the unit you wish to remove from factory; press "I"
c. Deploy unit onto road (0%), flat ground (5%), or transport vehicle
(NC-2 Mule, C-61 Pelican) adjacent to factory.
d. You CANNOT send and remove troops from a factory in a single turn.
Place war-torn troops adjacent to Teknik. Every unit ADJACENT
to TEKNIK will increase by a quantity of "2" pieces per turn. Up to
six different units can surround TEKNIK, for a maximum of 12 pieces
replenished per turn. Teknik are invaluable for repairing IMMOBILE
units (i.e. SS-80 Atlus) and SLOW MOVING UNITS (i.e. HMB-4 Giant).
DEFEND YOUR PRISON CAMP
Donít let your opponent capture your home home
turf, else you lose. The computer often loads infantry into C-61 PELICAN transport planes
and attempts to slip past you ...
ENDING YOUR TURN
a. Press "I" to enter the COMMAND MENU.
b. Select END
TURN (bottom right button) and press "I" .
Now move on to Understanding
the User Interface and Strategy