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Title: |
Neo Nectaris |
System: |
DUO
PC-Engine + CD
(NEC) |
Format: |
Super CD |
Country: |
Japan |
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Developer: |
Hudson
Soft |
Publisher: |
Hudson
Soft |
Catalog #: |
HCD4062 |
Release Date: |
07.29.94 |
Release Price: |
6800
yen
($58 USD) |
# of Players: |
1 or
2 |
Genre: |
Turn-based war strategy |
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introduction
& background information: |
TOP
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In 1994 Neo Nectaris (Super CD-ROM)
was released in Japan for the DUO console (basically, NEC's DUO consolidated a PC-Engine + CD-ROM
into one sleek console, as well as upgrading the RAM). Here is an advertisement
from a Japanese gaming magazine announcing the July 29 release date.
It had been a
long five years since the original Nectaris (HuCard) debuted on the
PC-Engine (which sold over 200,000 copies and was re-titled Military
Madness for its' North American release on the TurboGrafx-16 ).
Turbo Technologies Inc. ( TTi ), a joint venture between Hudson Soft and NEC
that handled the North American launch of the Turbo Duo console,
announced it would release Neo Nectaris under the
tentative title of Military Madness 2 ( source: TurboForce
Magazine ) ... but, like many of the games announced by TTi at the end
of the TurboDuo's lifespan, it was never released.
Unlike most Nectaris titles which are simply ports
and / or recycled
updates of the original game (i.e. offering new levels but little else), Neo Nectaris
is a genuine sequel to the original
game (in that it expands beyond the original game's premise by introducing
new, fresh elements to gameplay). Don't get me wrong -- I am grateful for the new
campaigns in the recycled versions of Nectaris -- but Hudson
Soft could have, at minimum, made a token effort to innovate the series
over the years. This could have been achieved by simply adding more variety
and depth to the weapon arsenal, A.I.,
terrain, gameplay, etc. Furthermore, to avoid offending
Nectaris Purists (who are more than content with the original formula),
Hudson could have provided various play options (i.e. "classic
mode") that allowed gamers to tailor the game to their preferences.
Alas, this was not to be, and Hudson chose a simpler, safer (and thus more stagnant) path for the Nectaris series. In
fact, I would go so far as to say that, by ignoring the innovations
introduced by Neo Nectaris, Hudson actually took the series backwards:
the series could have continued to grow and evolve after Neo Nectaris,
instead, the series regressed back to the original formula. Again,
don't get me wrong -- I love
the original game, and I would always want the option of playing new games in
this "classic mode" -- but Neo Nectaris demonstrated that
you could introduce minor changes to the game's basic formula without
alienating loyal fans (that is my assessment, at least). And so the question arises: "How
does Neo Nectaris differ from the other titles in the Nectaris series?"
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Why Neo
Nectaris is so special: |
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The purpose of this section is to contrast the original 1989 Nectaris /
Military
Madness (PC-Engine / TurboGrafx-16) with its 1994 sequel Neo Nectaris.
I will comment on 1998's updated version of Nectaris (a.k.a. Nectaris:
Military Madness) for Sony's PlayStation as well -- thereby creating a three-way comparison to illustrate the similarities
/ differences amongst the games most familiar to North American audiences (indeed, only
the TG-16 and PSX titles were released stateside).
Of these three games, Neo Nectaris features many unique attributes & novelties that
are absent from its brethren, thus making it the "oddball" that
stands out. 1998's PSX Nectaris, in contrast, remains staunchly
faithful to the original game (with the addition of 3-D polygonal battle scenes, of course) and essentially ignores the developments introduced by Neo
Nectaris. Oh
well. NOTE: Although I am focusing on the differences (nuances) between Nectaris
games in this article,
please keep in mind that the SIMILARITIES outweigh the differences ... and
if you
like one Nectaris game, you will most likely enjoy them all! Beware,
there are spoilers ahead...
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SR-22
Girumoa
" AtlasShrugged " |
GX-97
Fakuta
" Teknik " |
HA-55
Kanon
" KanonFodder " |
KM-55
Rappuru
" KrazeeTrigger " |
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TB-10
Maito2
" TimeBomb " |
BT-90 Gaadin
" DaddyLongLegs " |
BT-91
Majuu
" BioBeast " |
BT-92 Burenaa
" Rodan-Sans-Wings " |
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*
Neo Nectaris adds 8 brand-new types of military
units.
Each of these new weapons has special
functions that are quite unlike anything found in the other
Nectaris games. These 8 units are ABSENT from the PSX
version. NOTE: In lieu of reliable translations, I have
given corny nicknames (appearing in quotations) for these units. For
more accurate name translations, visit the Neo
Nectaris translation project.
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GX-88
Kilroy
Tougher & Deadlier |
HMB-4
Giant
Less sloth-like |
NC-2
Mule
Speedier |
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* Weapon
specifications have changed for many units. For example, GX-88 Kilroy's DEFENSE and AIR ATTACK are twice as
powerful now, increasing from "10" to "20". And HMB-4 Giant and NC-2 Mule are
faster now -- their SHIFTING increased from 2 --> 3 and
6 --> 7, respectively. See the Weapon
Guide for a chart listing all of the military units and their
attributes (a "+" denotes a change
in specifications from the original game). PSX
version maintains the original weapon specifications.
*
You can now turn
on / off battle scenes (turning battles "off" speeds up the flow of the game). PSX allows this as
well.
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Nectaris
(1989) |
Neo
Nectaris (1994) |
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Neo Nectaris’ battle scenes have been revamped: a 3/4 perspective
is used now. Plus, all vehicles were given a facelift and new animation.
PSX offers 3-D rendered battle scenes. Personally, I think these
3-D scenes suffer from horribly choppy / awkward camera angles. This
gratuitous use of polygons was an attempt to make the game appear
contemporary in 1998, despite the fact that the gameplay itself was identical to the
original 1989 game.
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Nectaris
(1989) |
Neo
Nectaris (1994) |
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Neo Nectaris’ user-interface is similar to original, but rearranged
and slightly redesigned: A MAJOR improvement. A unit's attributes are
now displayed at all times, thereby eliminating the extra step of selecting "GUIDE" every time you
want to see this info. PSX maintains the
less efficient (and somewhat cumbersome) interface of the
original.
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Why Neo
Nectaris is so special: continued... |
TOP
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*
Neo Nectaris offers a CD soundtrack (Red Book Audio) with brand new, dramatic orchestral
compositions. This puts Neo Nectaris in the "oddball"
category because
it is the only
title
in the entire series that doesn't rehash the tunes
found in the original game. PSX's tunes are faithful renditions of the
original score and sound great -- but it would have been much more interesting to hear a
more radical rearrangement and / or remix of these familiar tunes. Has the 1989 soundtrack gotten stale
for you, too?
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Neo Nectaris has three cinema sequences throughout game. In fact, developments in the storyline correspond with
developments in gameplay (see Cinema
Scenes -- and below -- for further details). PSX has
intro / ending cinemas, but no cinema midway through the campaign.
*
In Neo Nectaris, midway through your campaign, the battle relocates
to Mars. The change of venue is mostly superficial -- geography
looks different but terrain effects remain the same and level design adheres to the same
formula -- but the rusty-blood tinged battlefields complement the
evolving storyline and create an appropriate atmosphere
for your confrontation with the BioHeiki. PSX, like the original, takes place on Moon
only. No BioHeiki, either.
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*
As a bonus, Neo Nectaris includes the original 1989
Nectaris game on
the same disc (plays identical to HuCard!). PSX also allows you to play the original 1989
campaign -- but you play
these classic maps in the updated PSX game environment (i.e. with CD
soundtrack
& 3-D graphics). TRIVIA: When the TurboDuo console was
released in North America, it came with a 4-in-1 game pack-in
CD-ROM. This 4-in-1 disc, along with Neo Nectaris, is one of the few
instances in which a HuCard ROM (i.e. Nectaris, Bonk's Adventure, Bonk's
Revenge, Bomberman) is booted from a CD.
*
Unlike the original Nectaris, Neo
Nectaris provides five
special
"VS"
(versus) maps for 2 player competition. Weapons are evenly distributed between
both players on these 5 maps--allowing for a "fair" competition. This
is a nice feature because 2-player mode in the regular campaign
handicaps
player 1 (i.e. player 1 controls the Union forces, who are outnumbered by
the vast Guicy arsenal under player 2's command).
PSX supports 2-player competition, but the feature must be "unlocked"
first (by defeating both "Legend Story" and "New
Story" campaigns). PSX does
not provide maps specifically designed for 2-player competition, unfortunately, but offers a PLETHORA of bonus maps
instead -- this fact
alone makes the PSX version a worthy addition to your library.
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If you are short on time or patience, then check out the Quick
List of All Nectaris Games. Otherwise, you can delve into the Nectaris
Legacy for a comprehensive list of all titles in this
series. You will also find information on Earth Light
(1992, Hudson Soft, Super Famicom),
a close cousin of Nectaris.
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