Neo Nectaris
has three
cinematic sequences -- opening, midpoint,
ending
-- and they are organized
accordingly in this section. Since the narration
is in Japanese, we have
only the North American versions of Nectaris -- namely, Military Madness
(1989 TurboGrafx-16) and the PlayStation update Nectaris:
Military Madness (1999 PSX) -- to guide our English translation of Neo Nectaris.
This is a shame because Neo Nectaris marked the first and
only time Hudson Soft expand- ed upon the
basic storyline and attempted to be at least somewhat innovative
(all other Nectaris games recycle the same storyline as the
original 1989 release; Neo Nectaris also recycles this
storyline, but at least it introduces a few twists along the way to
keep things fresh). Of course, this is not an RPG, so the
short cinemas are essentially eye candy (although the midpoint
cinema works well to explain the shift in gameplay). BE FOREWARNED,
there are some minor SPOILERS ahead, so if you don't want your
virgin eyes tainted, you should avert them now.
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