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Universal* Nectaris Weapon Guide 1  2  3  4

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This weapon guide can be used for nearly all Nectaris titles, since they share a core arsenal of 23 military units. That said, please note that two games -- 1994's Neo Nectaris and 1995's PC-DOS Nectaris (Germany) -- have new & modified weapons and thus require specialized guides.  BONUS :  If you are interested, you can view the original weapon guides (as they appeared in the printed instruction manuals) by going here.
 
  
   

MOON BUGGIES

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OVERVIEW :  These buggies are described as "anti-tank vehicles" in the Japanese game manual, but they prove far more versatile than this... Buggies are the ONLY units that can shift, attack, and SHIFT AGAIN in one turn--take this special ability into consideration when planning your offensive/defensive strategy. Your ability to run away, however, is not without bounds: rough terrain (20%+) and natural obstacles (i.e. valley) severely restrict mobility and your ability to "run away." 

HINT: After attacking, especially if you suffer high losses, try to retreat to a FACTORY for repairs (thereby squeezing four moves into a single turn:  shift, attack, shift again, repair ! )   This technique allows you to make bold offensive strikes that would otherwise be too costly to make. Since moon buggies are so fast, it is easy to use factories for repairs.

HINT: Since Rabbit and Lynx have negligible armor, be sure to use TERRAIN and SUPPORT from other units to boost their defense!

  
 MB-4  Lynx

 

"This buggy is equipped with indirect attack missiles. It has the ability to move after attacking but it has a weak defense and is not as mobile as the MB-5."
  
LYNX cannot attack adjacent ground units (ground targets must be two hexes away). For airborne enemies, however, LYNX must be adjacent in order to attack.
Land Attack Air Attack
40 10
Land Range Air Range
2 1
Shifting Defense
6 20
  
 MB-5  Rabbit

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"This buggy has great mobility and a capacity to move after attack. Has powerful anti-surface missiles and a small anti-air gun. Its thin armor gives it minimal defense."
  
The Rabbit's powerful ground attack and phenomenal speed makes it quite versatile...but if you aren't savvy you'll lose them (their armor is pitiful, after all) after a skirmish or two.
Land Attack Air Attack
70 10
Land Range Air Range
1 1
Shifting Defense
8 20

     

    

    

AIRCRAFT

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OVERVIEW :  This class of weapons should actually be called "Space Battle Craft" since there is no atmosphere on the Moon.  Anyway, aircraft (including the C-61 Pelican transport plane) are incredibly versatile, due to their high mobility, and can be used in many creative ways (i.e. for SUPPORTING your other troops and SURROUNDING your opponents). As a result, your opponent will prioritize the destruction of your airforce--be careful!

HINT: Eagles are great for attacking tanks and other ground units that lack air offense. Be careful with both Falcons and Eagles: due to their poor armor, they can be quite vulnerable. Hunters, on the other hand, have great armor and can devastate both ground and air forces.

  
 FX-1  Falcon  

 

"This fighter has the ultimate in anti-air attack power and mobility but has no surface attack power and low defense abilities. Keep away from the Hunter and the Hawkeye." 
  
You better keep Falcon away from AAG-4 Seeker as well since it will easilly slice through Falcon's thin armor as well. Falcon can easilly eradicate Eagles, but the only "safe" way to attack Hunters is to SURROUND them and cut their defense in half (see "Surround Effects").

HINT: If you eliminate your opponent's airforce, the Falcon can still be used to SUPPORT your other troops and SURROUND your enemies.
Land Attack Air Attack
/ 90
Land Range Air Range
/ 1
Shifting Defense
12 30
  
 AX-87  Eagle

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"This attack plane is armed with light Stinger anti-air missiles and heavy surface bombs. It has high mobility but a weak defense so watch out for anti-air missiles."
  
Since Eagle has pitiful armor, you better stay away from FX-1 Falcon and EF-88 Hunter in addition to anti-air MM-107 Hawkeye and AAG-4 Seeker. Use Eagle to eradicate vulnerable ground units (i.e. SS-80 Atlus, tanks, infantry, etc.).

HINT: Sometimes you should keep Eagle safely tucked-away in a FACTORY until you eliminate all major threats it faces (i.e. Falcons and Hunters) ...otherwise, your Eagle may not last more than a few rounds.
Land Attack Air Attack
70 20
Land Range Air Range
1 1
Shifting Defense
10 30
  
 EF-88  Hunter

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"This fighter-bomber is armed with heavy air missiles and heavy surface bombs. It is the supreme aircraft with paramount power, mobility and defense."
  
Hunters are the ultimate death machine. Fear them. In fact, destroying your opponent's Hunters should always be your #1 priority--even a single Hunter can wreak havoc on your forces. That said, the Hunters under your command are not immune to poor strategy--so don't get overly cocky and needlessly sacrifice them.
Land Attack Air Attack
70 70
Land Range Air Range
1 1
Shifting Defense
11 50

   

   

   

ANTI-AIRCRAFT

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OVERVIEW :  Annihilating your opponent's airforce is often a top priority; Seeker and Hawkeye are invaluable assets in this endeavor. AX-87 Eagles and FX-1 Falcons, due to their low defense, make easy targets for Seeker and Hawkeye. EF-88 Hunters, on the other hand, are stalwart fighters--even against the mighty Hawkeye--and are one of the most difficult enemies to eliminate.
  
 AAG-4  Seeker

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"The Seeker is a high power anti-air vehicle with fair surface missiles as well. It has 4 connected 20mm machine guns and has good mobility but is weak in defense."
  
Seekers can attack FX-1 Falcon without worry, but be extremely careful when attacking AX-87 Eagle or EF-88 Hunter (these aircraft can decimate ground units). 

In fact, the best strategy for attacking Eagles and Hunters is to SURROUND them: use two of your units to flank your opponent on opposite sides. This way, Seeker is less likely to suffer high losses. Seeker isn't so bad attacking ground forces--just don't expect it to be like a tank. Initiate ground assaults with tanks and save Seeker for "clean up" (follow-up assaults).
Land Attack Air Attack
30 65
Land Range Air Range
1 1
Shifting Defense
6 30
  
 MM-107  Hawkeye

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"The Hawkeye has enormous indirect anti-air attack power but no surface attack and little defense. Best if used behind the front line to shoot down incoming air." 

Hawkeye CANNOT attack adjacent aircraft. Thus, your opponent can place their aircraft directly next to your Hawkeye without fear of reprisal. Always strike enemy aircraft with Hawkeye first--indirect attacks allow you to weaken your opponent without risk--then send in other units to finish the job.

Hawkeye acts as a DETERRENT AGAINST AIRCRAFT--your opponent will take great pains to keep all aircraft out of range. Simply put, it's not worth worth sufferring the high losses inflicted by a Hawkeye tucked behind enemy lines. 
Land Attack Air Attack
/ 85
Land Range Air Range
/ 5
Shifting Defense
5 30
TIP: Hawkeye CANNOT shift and attack in a single turn. As a result, you should always be thinking "one turn ahead" when devising a strategy. For example, you will often be faced with the following situation--should I attack this turn (thus leaving my Hawkeye vulnerable for attack), or should I shift Hawkeye to a safe place (thus forfeiting a chance to attack). 

TIP: Since Hawkeye deters aircraft, you might try to "lure" enemy aircraft into MM-107's range with "bait" (i.e. infantry, transport vehicles w/ cargo, AX-87 Eagle, etc.). If your opponent takes the bait, first attack with Hawkeye (and any other long-range anti-air units), then surround opponent (to prevent its escape). This is a risky maneuver, of course, and  shouldn't be attempted unless you can afford to lose the "bait."

TIP: Regardless of what the specs indicate, Hawkeye seems to possess a very decent defense. So when Hawkeye outlives its intended use (destroying aircraft), you SHOULD place Hawkeye on the frontlines to SUPPORT your troops defensively. In this situation, MM-107 functions as an "obstacle" (akin to M-77 Trigger) that hinders your opponents advance. When placed on rough terrain, the ostensibly "helpless" Hawkeye can withstand many assaults.  Another FAQ writer (Kevin Lee) has suggested that there is an element of "luck" involved in the formulas used to determine the outcome of battles, and that the "luck factor" might be related to the amount of "experience" a unit has earned.  Hawkeye's impressive defense might be the result of these two factors.  I don't know.      
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